This is the only DS emulator I have seen that is multi-thread written. Unlike modern console/handheld processor instructions that always force workload division.īack to the original question though, No$GBA (Yes it says GBA, but it does have DS support). Windows, Linux, Mac, never try and force an emulator to utilize all it's cores, if the emulator was not already written to utilize all available cores. Also unlike console OS's most emulators were not written to utilize all cores on a processor (I think it was just something most developers had overlooked). However, most of the DS emulators are old and have not been updated. The only real differences between them are: Each console's OS no matter how primitive it was written to run their processors fully loaded with the majority of game data cached in RAM. ^^ You do realize every console system was made from yesterdays computer hardware at the time of each console gen's release. As time goes on, computers will get faster, and the emulators will become slightly more efficient, but it is unlikely that your current computer will ever be capable of playing all DS games at full speed. Most computers out there do not have the power to run a cycle-accurate emulator at full speed with all of the effects and features of the DS. Emulation always takes more CPU cycles than it does running natively (on actual hardware). Emulation is always inefficient and requires much more processing power than the system being emulated.
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